The Ten Great Houses

Each house is a philosophy of leadership. The question is never which is good — it is which you would follow.

Head
Alder Blackthorn
Heir
Wren Blackthorn

The planner who always acts too late, and the daughter who would act now.

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Head
Sabra Ravenshade
Heir
Lyra Ravenshade

All their power is borrowed, and the patron it is borrowed from is failing.

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Head
Roderick Ashbourne
Heir
Kael Ashbourne

The old rider doubts what the Wall of Names cost; the young one dreams of a Leap no rider survives.

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Head
Mother Alaine
Key figures
Sela (the Called), Brother Tomas (the Tester)

A house that listens for a voice, and tests those who claim to hear it.

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Head
Garron, the Binder
Key figures
Una, Orrin, Katla

Unity holds only as long as the uniter lives, and the Binder is dying.

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Head
Master Halvard
Heir
Senna Ironvale

They measured everything in the realm; one event at their own forge would not be measured.

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Head
Aldous Blackcrest
Heir
Vaela Blackcrest

Keepers of the Chronicle of Victory: the realm despises them, and every house has quietly been their client.

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Head
Reverend Torvald
Heir
Rurik Stonebear

A house being bankrupted by its own kept word, led by a man entirely at peace with the cost.

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Head
Maren Tidebreaker
Heir
Espen Tidebreaker

Charts of everything, shared with no one; their lighthouse shines out over the empty sea.

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Head
Signe Phoenix
Heir
Idun Phoenix

A house built on scorched ground that refuses, on principle, to look down.

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